JaveDevelopmentTools(JDT) Icons (Essentials)

This RTFM is for those looking to understand or at least know what the Eclipse IDE overlay icons mean in the project and package views. This information has been taken straight from the Eclipse JDT Tools support website and was...
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Custom Cell Formatting (Essentials)

This RTFM are for those working with Microsoft Access and are in the need to change the formatting of a cell or group of cell but do not need to change the values. Custom Cell formats allow developers to change...
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Starting/Stopping Services (Essentials)

Following up on the entry, Listing Running Services (Essentials). I wanted to cover the steps required to start, stop and run services automatically when CentOS is started.  

Listing Running Services (Essentials)

Not being native to using Linux these days of any variety I came upon the need to list all the running services on a CentOS 6.5 install to help diagnose a problem with the Apache web service.  

Unity3D – Custom Script Templates for v5.0

This RTFM is for those interested in customizing the provided Unity script templates. While going through numerous Unity3D tutorials getting a handle on using Unity3D it became a common suggestion to remove the Start() and Update() methods from newly created CSharp(C#) or JavaScript(JS)...
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Extended Standard Assets in C#

In this RTFM I would like to make available the first update in what will be called the Extended Standard Assets package. This package is an extension to the ported custom asset scripts written in JavaScript I made available in...
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Unity3D – Custom Script Templates

This RTFM is for those interested in customizing the provided Unity script templates. While going through numerous Unity3D tutorials getting a handle on using Unity3D it became a common suggestion to remove the Start() and Update() methods from newly created CSharp(C#) or JavaScript(JS)...
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Standard Assets in C# (Ported JS)

Some of you are aware that Unity3D comes with a “Standard Assets” package that contains somewhat useful scripts in JavaScript that new developers can use to kick-start their project. This is great if you intend on developing your game using...
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Audio Essentials

In this blog post I will attempt to give readers a generalized overview of some very basic principals of audio production. Following I will detail the basic theory behind the sound properties; Propagation, Amplitude, Frequency and Timbre. In subsequent posts...
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Getting Started with Unity3D

Currently Unity3D is one of, if not the most suggested game development engines available today. Offering both free and professional versions to game developers, Unity3D has leveraged itself as the premiere Indie Game Development tool-sets available today. This RTFM albeit...
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